How to Convert Valorant Sensitivity
Converting your mouse sensitivity into or out of Valorant requires understanding Riot Games’ Unreal Engine 4 implementation. Valorant features a fixed horizontal FOV of 103 degrees and an in-engine yaw multiplier of 0.07° per mouse count.
Valorant In-Engine Sensitivity Formula
In Valorant, rotation angle is calculated using the formula:
Rotation Degrees = Raw Mouse Counts × In-Game Sensitivity × 0.07
Because Valve’s Source engine (CS2, Apex Legends) uses a yaw multiplier of 0.022°, converting between Valorant and CS2 is a direct ratio of 0.07 / 0.022 ≈ 3.181818.
- Valorant to CS2:
Valorant Sens × 3.181818 = CS2 Sens - CS2 to Valorant:
CS2 Sens / 3.181818 = Valorant Sens
Pro Players Sensitivity Benchmarks in Valorant
Most professional tactical shooter players aim with an arm-based low sensitivity style to maximize crosshair placement consistency:
- Average Pro eDPI: 200 – 300 eDPI (e.g. 0.25 to 0.375 @ 800 DPI)
- Average Physical Turn Distance: 40 to 55 cm per 360° rotation
- Hardware DPI: 800 DPI or 1600 DPI for minimal input latency
Frequently Asked Questions: Valorant Aim & Sensitivity
How do I convert my CS2 sensitivity to Valorant?
To convert from CS2 to Valorant, divide your CS2 sensitivity by 3.181818 (or multiply by 0.314285). For instance, a CS2 sensitivity of 1.20 equals 0.377 in Valorant at the same DPI.
What is the yaw multiplier for Valorant?
Valorant runs on a custom Unreal Engine 4 build with a base yaw constant of 0.07°. This multiplier determines the degrees your camera rotates per mouse count.
Does Field of View (FOV) affect sensitivity in Valorant?
In Valorant, horizontal FOV is strictly locked at 103° for competitive fairness. Your hipfire sensitivity and cm/360 rotation remain identical across all 16:9 monitor sizes.
Where is the Valorant sensitivity config file located?
Valorant stores client settings in %LOCALAPPDATA%VALORANTSavedConfig<RiotID>WindowsGameUserSettings.ini.