Sensitivity Converter

Convert mouse sensitivity between Valorant, CS2, Apex Legends, Fortnite, and 15+ FPS games with 1:1 true physical cm/360 rotation and zero muscle memory loss.

Converted Sensitivity
cm / 360° Turn -- cm Physical turn distance
inches / 360° -- in Distance in inches
Target eDPI -- Effective Sensitivity
Aiming Style -- Arm / Wrist Profile
Mousepad Space Needed for Full 360° Turn -- cm
0 cm 25 cm (Standard Pad) 45 cm (Large Pad) 60+ cm
Instant Equivalent Sensitivity (Top 5 FPS Games)

About Sensitivity Converter

When I built the ProTierLab Sensitivity Converter, my goal was simple: solve the frustrating “aim disconnect” every competitive gamer experiences when switching titles. You spend hundreds of hours dialing in your micro-adjustments and crosshair placement in Counter-Strike 2 or Valorant, only to jump into Apex Legends, Overwatch 2, or The Finals feeling like your crosshair is floating on ice.

In-game sensitivity sliders do not share a universal scale. A 1.0 in Valve’s Source engine is nowhere near a 1.0 in Unreal Engine or Call of Duty’s IW engine.

Below is an in-depth breakdown of how our mouse sensitivity converter works mathematically, how to optimize your system-level mouse settings, and how to lock in your true physical rotation distance across any competitive game.

What is a Mouse Sensitivity Converter?

A mouse sensitivity converter is a calculation engine that translates your in-game sensitivity and hardware DPI from a source game into the exact numerical value needed in a target game to maintain an identical physical rotation distance (measured in centimeters or inches per 360-degree turn).

Under the hood, video game engines do not read your mouse slider as an absolute speed. Instead, they read hardware movement in raw “counts” from your sensor and multiply those counts by an internal engine constant known as the yaw multiplier:

Rotation Angle (Degrees) = Mouse Counts × In-Game Sensitivity × Engine Yaw Multiplier

Because different developers assign different base yaw values to their camera engines, identical slider values produce wildly different crosshair movements:

  • Counter-Strike 2, Apex Legends, Team Fortress 2, Quake (Source 2 / Modified Source / id Tech): Base yaw of 0.022° per count.

  • Valorant (Unreal Engine 4): Base yaw of 0.07° per count.

  • Overwatch 2 & Call of Duty: Warzone (Custom Blizzard / IW Engine): Base yaw of 0.0066° per count.

  • Fortnite & The Finals (Unreal Engine 5): Base yaw of 0.00555555° per count.

  • Rainbow Six Siege (AnvilNext): Base yaw of 0.00572958° per count.

Our tool takes these exact developer constants and computes the precise ratio so your physical hand movement on the desk matches down to the millimeter.

Why Do I Need a Mouse Sensitivity Converter?

Motor skills in first-person shooters rely on neuromuscular pathways established through repetitive motion. Your brain calculates how many millimeters your hand must flick across the mousepad to place your crosshair on an opponent’s head.

When you guess your sensitivity by eye:

  1. You reset your flick muscle memory: Small overshoots and undershoots force your brain into constant corrective micro-adjustments, destroying your reaction time.

  2. Your tracking consistency degrades: Smooth tracking requires predictable distance-to-angle translation.

  3. You waste warm-up time: Instead of executing game strategy, you spend entire matches tweaking sliders in the pause menu.

Using a calibrated converter guarantees that 10 cm of hand movement on your mousepad rotates your in-game camera the exact same degree, regardless of the engine running in the background.

How to Use the Sensitivity Converter

I designed the ProTierLab calculator interface to be clean, instantaneous, and zero-friction:

  1. Select Your Source Game: Choose the title you currently play (e.g., Valorant).

  2. Enter Your Current Settings: Input your current in-game sensitivity and your hardware mouse DPI (e.g., 0.35 at 800 DPI).

  3. Select Your Target Game: Pick the game you want to switch to (e.g., Counter-Strike 2).

  4. Copy & Apply: The tool automatically calculates your equivalent target sensitivity (e.g., 1.1136). Click the converted value to copy it directly to your clipboard, launch your game, and paste it into the console or settings field.

Pro Tip: Click the “Details” toggle in the calculator. It unlocks your exact cm/360 rotation, target eDPI, aiming style profile (Arm vs. Wrist), and a dynamic Mousepad Space Tracker showing how much horizontal pad room you need for a full turnaround.

Calibrating Your Windows Mouse Settings & Hardware DPI

A sensitivity converter calculation is only as accurate as your underlying operating system and sensor calibration. In competitive gaming, OS-level interference can corrupt your 1:1 raw input.

Checking Mouse Settings on Windows 10 & 11

Windows includes legacy pointer enhancements that introduce non-linear cursor acceleration. To ensure raw input fidelity:

  1. Press Win + R, type main.cpl, and hit Enter to open legacy mouse properties.

  2. Navigate to the Pointer Options tab.

  3. Under the Motion section, verify your default mouse pointer speed is set to the 6th notch (6/11). This represents an unscaled 1.0x multiplier. Lower values drop counts, while higher values interpolate and skip pixels.

  4. Uncheck “Enhance pointer precision”. This feature dynamically alters your pointer speed based on hand velocity, which completely disrupts muscle memory.

  5. In modern Windows 11 pointer settings (Settings > Bluetooth & devices > Mouse), make sure the mouse pointer speed slider is centered at 10 (the modern equivalent of the classic 6th notch).

How to Check Mouse DPI in Windows 11

A frequent point of confusion is how to check mouse settings inside Windows to read your hardware DPI.

Windows does not display your actual hardware pc mouse dpi anywhere in standard menus. Operating systems only read raw report counts, not physical sensor steps. To check or configure your DPI:

  • Use your mouse manufacturer’s companion software (such as Logitech G HUB, Razer Synapse, Wooting, or Zowie hardware switches).

  • Check the physical dpi switcher button located on the top or underside of your gaming mouse. Most mice use color-coded LED stages (e.g., Red = 400, Green = 800, Blue = 1600, Purple = 3200).

  • If you are using a generic mouse without software, you can run our browser-based Mouse DPI Tester to measure your true physical counts across a measured distance.

What is “Mouse PSI”? (Clearing the Common Confusion)

When searching for hardware diagnostics, gamers often search for mouse psi. In mechanical terms, PSI refers to pounds per square inch, which has no bearing on optical sensors.

In almost every case, “mouse psi” is a simple typo for CPI (Counts Per Inch) or DPI (Dots Per Inch)—the metric defining how many positional steps your mouse sensor detects for every inch of physical travel. In competitive gaming, CPI and DPI are functionally interchangeable.

Finding Your Best Mouse Sensitivity: Physical Turn Distance (cm/360)

The most objective, hardware-independent metric in competitive FPS is cm/360—the physical distance in centimeters your mouse must travel on your mousepad to execute a full 360-degree rotation.

Aiming StylePhysical Distance (cm/360)Best Suited ForKey Advantages

Low Sensitivity (Arm Aimer)

 

35 cm to 55+ cm

 

CS2, Valorant, Rainbow Six Siege

 

Pixel-perfect micro-corrections, steady crosshair placement, zero nervous jitter.

Medium Sensitivity (Hybrid Aimer)

 

25 cm to 35 cm

 

Apex Legends, Warzone, The Finals

 

Balanced speed and control; rapid 180° checks while tracking evasive targets.

High Sensitivity (Wrist Aimer)

 

15 cm to 25 cm

 

Overwatch 2 (Tracer/Genji), Quake Champions

 

Rapid 360-degree mobility, fast target acquisition, minimal arm fatigue on compact desks.

When you change mouse hardware (such as transitioning from an ergonomic 85g mouse to an ultra-lightweight 45g symmetrical mouse), do not immediately lower your sensitivity. Keep your physical cm/360 identical for at least 14 days so your nervous system adapts to the reduction in physical inertia and friction.

Supported Competitive FPS Games

Click any game to open its dedicated converter landing page, or select it as your target game instantly.

VA

Valorant

Unreal Engine 4
Yaw: 0.07° FOV: 103°
CO

Counter-Strike 2

Source 2
Yaw: 0.022° FOV: 106.26°
Convert CS2 ➔
AP

Apex Legends

Source Modified
Yaw: 0.022° FOV: 90°
Convert Apex ➔
FO

Fortnite

Unreal Engine 5
Yaw: 0.00555555° FOV: 103°
OV

Overwatch 2

Custom Blizzard
Yaw: 0.0066° FOV: 103°
Convert OW2 ➔
RA

Rainbow Six Siege

AnvilNext
Yaw: 0.00572958° FOV: 90°
CA

Call of Duty: Warzone

IW Engine
Yaw: 0.0066° FOV: 103°
PU

PUBG: Battlegrounds

Unreal Engine 4
Yaw: 0.00222222° FOV: 90°
Convert PUBG ➔
DE

Destiny 2

Tiger Engine
Yaw: 0.0066° FOV: 105°
HA

Halo Infinite

Slipspace
Yaw: 0.0066° FOV: 90°
Convert Halo ➔
TH

The Finals

Unreal Engine 5
Yaw: 0.00555555° FOV: 100°
RU

Rust

Unity
Yaw: 0.022° FOV: 90°
Convert Rust ➔
ES

Escape From Tarkov

Unity
Yaw: 0.015° FOV: 75°
TE

Team Fortress 2

Source
Yaw: 0.022° FOV: 90°
Convert TF2 ➔
QU

Quake Champions

id Tech
Yaw: 0.022° FOV: 110°
Convert Quake ➔

Frequently Asked Questions

Understanding the mechanics of mouse sensitivity and rotation distance.

How does the converter work?

The converter calculates the mathematical ratio between the engine yaw constants of your source and target games, scaling for any difference in hardware DPI:

Target Sens = (Source Sens × Source Yaw × Source DPI) ÷ (Target Yaw × Target DPI)

This guarantees identical physical distance per degree of camera rotation.

What is the difference between sensitivity, DPI, and eDPI?

DPI (Hardware): How many counts your sensor registers per inch of surface movement.

Sensitivity (Software): The in-game multiplier applied to those hardware counts.

eDPI (Effective DPI): Your true operational sensitivity within a specific game, calculated as eDPI = DPI × In-Game Sensitivity. Note that eDPI can only compare players within the same game; it cannot be compared across different games due to varying engine yaw multipliers.

What is cm/360 in mouse sensitivity?

cm/360 is the physical distance in centimeters required on your mousepad to perform a complete 360-degree rotation in-game. Because it measures physical distance, it is the only universal benchmark that remains completely unaffected by different game engines, resolutions, or aspect ratios.

Is the sensitivity conversion 100% accurate?

Yes, rotationally. The physical cm/360 calculation is mathematically exact. When you move your mouse 15 cm on your mousepad, your crosshair turns the identical number of camera degrees across both games.

Why does my aim feel slightly different even after converting sensitivity?

If your 360° turn distance is identical, visual discrepancies usually come down to two factors:

  • Field of View (FOV) Mismatches: A game with a narrower horizontal FOV (e.g., 90°) magnifies the center of your screen compared to a title running at 103° or 106°. Even though physical rotational distance is identical, visual velocity across the monitor surface appears faster or slower.
  • Aspect Ratio & Resolution Scaling: Playing CS2 on 4:3 stretched alters horizontal pixel scaling relative to vertical pixel speed, creating a perceptual difference despite identical yaw counts.
Do I need to change my DPI when converting games?

No. In almost all circumstances, you should keep your hardware DPI fixed (e.g., at 800 or 1600 DPI) and let the in-game sensitivity value handle the adjustment. Modern optical sensors perform best at their native smoothing-free steps (typically 400 to 1600 DPI).

Can I convert sensitivity between any two games?

You can convert between any titles where the underlying game engine's camera yaw multipliers and input handling parameters are known. ProTierLab currently supports 15+ top competitive shooters natively, with updates pushed whenever developers adjust internal camera code.

How can I request a new game for the calculator?

If you play a title that isn't currently listed in our dropdown, click the "Request a Game" button in the header navigation. Our engineering team reviews engine config files, verifies the base yaw values, and integrates new games directly into the tool.

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